Quake was released June 22, 1996 by GT Interactive. Quake was developed by idSoftware. On January 22, 1997, id Software released GLQuake. On March 11, 1997, id Software released WinQuake, a version of the non-OpenGL engine designed to run natively under Windows. This game was remastered on August 19, 2021 and Steam users received it for free.
The much-anticipated follow-up to Doom, Quake was one of the first games to make use of fully polygonal graphics and hardware acceleration, and is often credited as the point of origin for many lasting trends in the FPS genre, such as standardized mouse look and the WADS control scheme.
Quake was the first true-3D game to use a special map design system that preprocessed and pre-rendered the 3D environment, so as to reduce the processing required when playing the game on the 50-75 MHz CPUs of the time. The 3D environment in which the game takes place is referred to as a map, even though it is three-dimensional in nature rather than a flat 2D space. The map editor program uses a number of simple convex 3D geometric objects known as brushes that are sized and rotated to build the environment.
In single player, players explore and navigate to the exit of each level, facing many challenging monsters and a few secret areas along the way. Usually there are buttons to press or keys to collect in order to open doors before the exit can be reached. Once reaching the exit, the game takes the player to the next level.
Before the start level, there is a set of three pathways with easy, medium, and hard skill levels; in order to reach the Nightmare skill level.
On a modern PC this game is very fluid in play and it is a blast running around the maze from level to lvel.
The game levels are brief due to the limitations of DOS which is limited to 640 KB of RAM. To complete a run through the game takes hours. The game provides statistics at the end of each level.
The game can save at any place desired in the map, we suggest using as some challenges can be tricky.
- Quake Mission Pack 1: Scourge of Armagon
- Quake Mission Pack 2: Dissolution of Eternity
Quake Mission Pack #1: Scourge of Armagon is the first official mission pack for id Software’s first person shooter, Quake. Developed by Hipnotic Interactive, later renamed Ritual Entertainment, Scourge featured 15 new single player missions, a new multiplayer arena, as well as three new enemies, weapons and power-ups, breakable walls and a more conventional soundtrack.
Quake Mission Pack 2: Dissolution of Eternity is the second official mission pack for Quake. Developed by Rogue Entertainment, Dissolution of Eternity featured 16 new single player levels, as well as new enemies, weapons and power-ups.
|Operating System||Windows 10 x64 or better|
|CPU||Intel i5-3570 or better|
|Memory||8 GB or more|
|Hard Drive Space||2 GB|
|Graphics Hardware||GTX 650 Ti or better|
|Network||Broadband Internet Connection Required|
Back in 1996 when Quake was first released we were using an Intel Pentium MMX processor with 32 MB of RAM and Windows 95B. We had an early PCI video card which had 1 MB of memory. This review has been updated for the remastered version.