Quake 3 Arena was released December 2, 1999 by Activision. The game was developed by ID Software. Quake 3 Arena is a multiplayer first person shooter game.
Quake 3 Arena does not have a plot-based single-player campaign. Instead, it simulates the multiplayer experience with computer controlled players known as bots.
The game’s story is brief. ‘The greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.’ The introduction video shows the abduction of such a warrior, Sarge, while making a last stand.
Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as biographical information included on characters in the manual, a familiar mixture of gothic and technological map architecture and specific equipment; for example, the Quad Damage power-up, the infamous rocket launcher, and the BFG super-weapon.
Quake III Arena comes with several gameplay modes; Free for All (FFA), a classic deathmatch, where each player competes against the rest for the highest score, Team Deathmatch (TDM), where usually two teams of four compete for the highest team frag total, Tournament (1v1), a deathmatch between two players, usually ending after a set time and Capture the Flag, which is played on symmetrical maps where teams have to recover the enemy flag from the opponents’ base while retaining their own.
Quake 3 Arena is the first AAA game to use serials for activation of the game.
The game ships on a single CD.
Quake 3 Arena was specifically designed for multiplayer. The game allows players whose computers are connected by a network or to the internet, to play against each other in real time, and incorporates a handicap system. It employs a client–server model, requiring all players’ clients to connect to a server. Quake III Arena’s focus on multiplayer gameplay spawned a lively community, similar to QuakeWorld, that is active to this day.