MOTOCROSS MADNESS 2

Motocross Madness 2 was released May 26, 2000 by Microsoft Game Studios. The game was developed by Rainbow Studios. Motocross Madness 2 is a motorcycle racing game.

This game has issues with Windows 8 and above.

In Motocross Madness 2, there are six types of racing: Stunts, enduro, Baja, supercross, nationals and the campaign-style pro-circuit mode.

In Pro-Circuit mode, a single player follows a series of events and courses in an effort to win prize money and upgrade equipment. Unlike the single-player mode, the multiplayer mode is completely lacking in structure.

Players can race against each other on the same map, play tag and can choose from Supercross or Enduro. In either mode, players are not limited to track space, and are free to play amongst the terrain and inanimate objects or moving features such as trains, cars and farm tractors.

In the baja mode, the player races against other opponents to ride through checkpoints (called “gates”) until all of the gates have been ridden through – this is one complete lap. The first player to complete a certain amount of laps is the winner. Baja, unlike Nationals or Enduro, takes place in massive, open wilderness.

In the enduro mode, which is similar to Baja, the player also races against other opponents to ride through gates, with the goal of being the first to complete a certain amount of laps. The races take place in urban or rural maps, which is smaller and more variable than Baja maps.

In the nationals mode, the player is restricted to racing within a dirt biking track against other opponents, with the goal of completing a certain amount of laps first (there are no gates in this mode).

In the stunts mode, the player, in order to win, must accumulate the highest amount of points by performing successful stunts. To perform a stunt, a rider must gain enough height in mid-air and then is able to perform any of the six stunts. A failed stunt results from the rider crashing while attempting to perform a stunt. In stunts, there is no restriction as to where the player may go, and so he may also roam freely across the map.

In supercross mode, the player must race against other opponents within a dirt biking track in a large stadium watched by an audience. It features an extreme sports-like atmosphere, with the crowd reacting to the player’s performance. Supercross is similar to nationals, except for the location as well as nationals tracks are far broader and thinner, whereas supercross tracks are large yet the track is compact.

While creating a custom game in single-player, players can select the amount of computer opponents to compete against, which range from 0, the minimum, to 10 – the maximum amount of opponents in a game (This makes a full race in Motocross Madness 2 eleven players maximum.) They may also select the difficulty, which ranges from easy and normal to hard.

The game has options to select the map/track, game mode and toggle vegetation collision (whether players can crash into solid objects, such as trees or buildings). The game even allows a replay of the game they’re about to play.  To prevent overly large files from being created, VCR Replay recording is limited to one hour or less.

Players can also select which bike they want to compete with as the can customize the the appearance of the suit of their rider.

Players can also select the style of the game they want to play: practice, single event, ghost or tournament. Practice games never end and no players can win. Single events finish right after all players complete the track. Ghost races allow players to race against their own times (how long it took them to finish the track). Tournaments are composed of various single events.

CONTROLS

When playing Motocross Madness 2, you need to select your game controller on the Control Options screen based on its characteristics (.e.g., “2-axis, 4+ button joystick,” “standard game pad,” “mouse,” etc.) When you choose a controller type from the list of presets, key driving and stunt controls are assigned to axes or buttons on your controller. You can also customize the button and control assignments for your controller on the Control Options screen.