Age of Mythology (commonly abbreviated to AoM), is a mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and a week later in Europe.
Like many other real-time strategy games, Age of Mythology is based on building towns, gathering resources, creating armies, and ultimately destroying enemy units and buildings. In this way, players are able to defeat and conquer rival towns and civilizations.
A spin-off from the Age of Empires series, Age of Mythology takes inspiration from the myths and legends of the Greeks, Egyptians, and Norse, rather than from actual history. However, many gameplay elements are similar to the Age of Empires series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the game’s three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.
There are three playable civilizations in Age of Mythology: the Greeks, Egyptians, and Norse. Each civilization has 3 major gods. of which one is selected at the start of the game. Every time a player advances to the next age, a “minor god” is selected. Minor gods are slightly less significant historically than their major counterparts.
There are four major resources in Age of Mythology: food, wood, gold, and favor; unlike previous games by Ensemble Studios, this game does not include the stone resource. Resources can be used to train units, construct buildings, and research technologies, among other things.
Every unit in the game takes up between 1 and 5 population slots. Building additional houses or Town Centers—the main building in a player’s town—increases the population capacity, up to a maximum of 300.
Players can easily accumulate 30-50 hours with this game.