Tron 2.0 was released August 26, 2003 by Disney Interactive. The game was developed by Monolith Production. Tron 2.0 is a first person shooter.
This game uses disc checks and Securom, Macromedia, Starforce, Tagès and other protection systems are being rejected by Windows Vista, 7, 8 and 10 for security reasons (KB3086255).
Like the feature film, Tron 2.0 makes use of the Disney assets top build the game world. Many games are now made from the feature film assets.
After talking with his father who is kidnapped while on the phone with Jet, Jet is digitized by Ma3a, Alan’s AI computer system, to aid her against Thorne, an executive from fCon improperly digitized into the computer who is now a virus throughout the system. Jet is mistakenly identified as the source of the corruption and captured by Kernel, the systems security control program.
The game, like the film is set inside a imagined computer system. If you have seen the 1982 film Tron the game play and Tron 2 all borrow from this story.
Tron 2.0 is an action-packed story-driven title inspired by TRON, the groundbreaking science-fiction motion picture. The game takes place in present day, approximately 20 years after the events of the film. Playing as Jet Bradley, son of ENCOM programmer Alan Bradley from the movie, gamers are digitized into cyberspace and will race on light cycles, battle corruption both inside and outside of the computer world, and explore locations including the Internet Hub, Firewall, Corrupted Server and Light Cycle Game Grid.
After deciding that Jet is corrupted, Kernel spares Jet on the recommendation of Mercury, another program tasked to help Ma3a, and Jet is sent to the lightcycles game program. After winning several matches, Jet escapes the match with Mercury’s help. After they find Ma3a, the server, corrupted beyond saving, is reformatted resulting in Mercury’s demise.
Jet escapes to the Internet with Ma3a and an uncompiled copy of Tron Legacy, an update of the original ‘Tron’ program written by Alan Bradley to protect Ma3a. After finding a compiling program on the Internet, Thorne appears to kill Ma3a while the Tron code is compiled and attached to her program. During this, Jet receives a communication from Guest, the User who had assigned Mercury to help Jet. Accessing a video uplink, Jet realizes too late that Guest is his father Alan, locked in a storage closet by fCon’s officers Baza, Popoff and Crowne, begging him not to compile the Legacy program. Legacy activates, revealing that its sole function is to kill any User in the digital world. Jet escapes, and fCon inadvertently saves him by capturing Ma3a in a search program.
The light cycle mini game itself is like a dream from 20 years ago come true. Highly addictive. The general gameplay isn’t anything revolutionary, but it does what it does well. There’s plenty of variety, though it boils down to “traditional” FPS motifs: explore everywhere possible, find keys to open locked doors, kill enemies (before they know you’re there, if possible.)
The light cycle game was seen in old coin-op arcades in the early 1980s. It was modestly popular as 2 players could play. Basically Tron 2.0 is much more sophisticated with FPS action. Exploration and making it through locked doors make up more of the gameplay. The idea is to explore the game world which can take quite a few hours the first time through.
The game’s graphics quality is rather good, considering the game was published in 2003. The game world in 3D is as bright as the feature films.
Run the game at least once You only need to reach the main menu. This is to allow the game to write the settings files. Install the official 1.42 patch first. Then install the mod patch for Tron 2.0 which provides widescreen support.
|Operating System||Windows XP or better|
|CPU||Pentium III 500 Mhz or better|
|Memory||256 MB or more|
|Hard Drive Space||2458 MB|
|Graphics Hardware||DX9: 7800 GT / X1800 XL|
|Network||Broadband Internet Connection Required|