Team Fortress 2 was released October 9, 2007 by Valve who also developed the game.  Team Fortress 2 is a team based first person shooter.

Like its predecessors, Team Fortress 2 is focused around two opposing teams competing for a principal objective.

Originally this game started out as a custom modification for the Quake engine.

These teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU), are meant to represent two holding corporations that between them secretly control every government on the planet.

The visual style of the game is more animated in nature compared to the growing realism of the typical war shooters that are a mainstay in the gaming industry. The game has been changed enough from its predecessor to be considered as a new game. Many mods have grown to become full games with enough work done to them.

Given the older graphics look the system requirements will be very modest which will attract a lot of players with more modest rigs.

If your Engineers aren’t guarding their structures, Spies can wipe them out in seconds with a few sapper charges. If your team is full of Heavies and Soldiers but lacks Medics, you’re not going to get very far. Pyros tend to be the most effective spy detectors.

Game play is dictated a lot by the map being used. There is enough diversity in the game maps to keep the game interesting for hours on end. There are not a lot of places to hide as a stealth player.

Weapons balance is not very good, hitting a player 6 times with a shotgun should have killed him, instead our character was killed. This sort of imbalance is something that needs to be considered as its frustrating to players of other games that are more realistic.


There are nine unique player classes in Team Fortress 2, categorized into offense, defense, and support roles.

Each class has at least three weapons: a unique primary weapon, a common or unique secondary weapon such as a shotgun or pistol respectively, and a distinct melee weapon in keeping with the character, such as a liquor bottle for the Demoman, a kukri for the Sniper, and a fire axe for the Pyro.


TF2 uses micro transactions through achievements that can be traded with other players through Steam.

Trading has influenced the game greatly. The scale of trading is obvious when the most valuable hat (cosmetic item) is valued at $4,406.77 and the user with the most valuable backpack (in-game inventory) has items which come to a total approximate value of $36,787.