Alan Wake was released February 12, 2012 by Microsoft Games. The game was developed by Remedy Entertainment. Alan Wake is a third person shooter with RPG elements.
Alan Wake is a third-person shooter, described by its developers as a combination of “the mind of a psychological thriller”, and “the body of a cinematic action game”.
In interviews, the game’s creators hold that the game does not belong squarely in the survival horror video game genre.
If you have read many of Steven King’s novels the inspiration is rather apparent.
The game also has some inspiration from the Max Payne series of games.
The is played not unlike a TV series episode. Each episode contains part of the overall story. A prominent borrowing from television is the “Previously on Alan Wake..”.
The game is primarily set in the fictional idyllic small town of Bright Falls, Washington. The main gameplay happens in various areas of Bright Falls such as the forest, a national park, or a farm during the nighttime; these are punctuated by calmer, non-combative sequences set during the day.
In the game, a “darkness” is taking over humans, animals and objects. Humans possessed by the darkness, called the “Taken”, are murderous enemies that attack Wake, wielding weapons of their own, such as mallets and chainsaws.
The core story spans six episodes, each crafted like part of a TV miniseries.
The more you play, the more variety is added to the combat.
Flares sparked in Wake’s hand push back the shadow enemies, keeping them stumbling for the light’s duration.
For a quick escape Wake can drop it to the ground and dart off while the stick burns down. Running away is frequently an option in the game, though limited in a few ways.
Enemies are fast, attack often by swinging shovels and knives or by tossing axes.
The game features a CD length sound track featuring some well known songs.
The game originally was console only but Remedy was able to take the Xbox 360 code base and port it to Windows.
Core to the PC version was to make sure that the game played well using typical keyboard and mouse controls in addition to a controller, and to assure the graphics exceeded the limitations of the Xbox 360. Remedy working with Finnish independent developer Nitro Games took 5 months to port the game to the PC.