Sins of a Solar Empire: Rebellion was released on June 12 2012 by Stardock Entertainment. The game was developed by IronClad Games and Stardock Entertainment. Sins of a Solar Empire: Rebellion is a space simulation role playing game.

Sins of Solar Empire: Rebellion is a game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate). It is a real-time strategy game that is designed to combine the depth of a turn-based game with the speed of real-time. It focuses on letting players build a strategy instead of how fast they can click on things.

Sins of Solar Empire: Rebellion has a steep learning curve, but if you do the tutorial missions it becomes fairly easy and logical. This is a game of economies of scale, and like many other games has preferred builds.

Immediately this game presents the player trying the single player training. Setting up a game can take a few hours. A new player may find the game challenging in the multiplayer so spending time in the single player makes sense.

Movement of ships is as simple as selecting the vessels you want to move and right-clicking on their destination. The game’s AI will take care of the rest for you. For players who want finer control over their ships, move orders can be queued up with the shift key and ships can even move to arbitrary positions in 3D space using the ~ key.

The AI is not particularly intelligent, and relies solely on having a massive amount of resources and good multitasking to kill you. It will throw a random fleet composition straight at you, with little regard for positioning or ship counters.

Human opponents, however, are intelligent. Most of them, at least. If you try to make a starbase at a choke, they will fly around it. If you make a bunch of cannons, they will ignore them. Therefore a less defense stance is required when engaging humans and a more aggressive stance is preferred, because fleet maneuvering suddenly becomes important, since humans will retreat from overwhelming force and not engage static defences without good reason. 

Of course, you may still get kicked if the host doesn’t like you, or needs spot for a friend. The better you are at the game, the more reluctant people are to kick you, so that’s a good incentive to get better.

Note how 8 players are team 10, and the other 2 players are two different seperate teams. The reason for this is because they are captains. Teams in 5s games are decided by captains, just like in primary school sports, who each pick 1 or 2 players each turn, until all the players have been picked. This usually results in fair teams.


There is enough DLC to double the base game cost.


Operating SystemWindows 7 or better
CPUPentium IV or better
Memory2 GB or more
Hard Drive Space2403 MB
Graphics HardwareGeForce 6800 or better
NetworkBroadband Internet Connection Required

Nvidia GeForce users must have driver version 296.10 or later.

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