The popular Clicker Heroes has a large number of heros that can be hired to increase the damage per second. These are found on the list on the left side of the game. The first group are easy to acquire which gives the player a running start. After a while though it does get harder to acquire more.
For those wondering, the purchase of guilds is a waste of rubies and time. The actually beenefit is driven by the ancient Argaiv which sets the damage values rather then the number of guilds. I suggest letting them carpet the heroes and move on to the cycle of ascendance to get more hero souls.
The perpetual doubling is OK early on. Save rubies up for autoclickers which will be very helpful as the game progresses. Autoclickers do rise 50 rubies as each one is purchased.
|OPTIMAL HERO||GOLD REQUIRED||LEVEL MULTIPLIER|
|Cid, The Helpful Adventurer||4x per 25 levels|
|Treebeast||4x per 25 levels|
|Ivan, the Drunken Brawler||4x per 25 levels|
|Britney, the Beach Princess||4x per 25 levels|
|The Wandering Fisherman||4x per 25 levels|
|Betty Clicker||4x per 25 levels|
|The Masked Samurai||4x per 25 levels|
|Leon||4x per 25 levels|
|The Green Forest Seer||4x per 25 levels|
|Alexa, Assassin||4x per 25 levels|
|Natalia, Ice Apprentice||4x per 25 levels|
|Mercedes, Duchess of Blades||4x per 25 levels|
|Bobby, Bounty Hunter||4x per 25 levels|
|Broyle Lineoven, Fire Mage||4x per 25 levels|
|Sir George II, King’s Guard||4x per 25 levels|
|King Midas||4x per 25 levels|
|Refriji Jerator, Ice Wizard||4x per 25 levels|
|Abaddon||4x per 25 levels|
|Mai Zhu||4x per 25 levels|
|Amenhotep||4x per 25 levels|
|Beast Lord||4x per 25 levels|
|Athena, Goddess of War||4x per 25 levels|
|Aphrodite, Goddess of Love||4x per 25 levels|
|Shinatobe, Wind Deity||4x per 25 levels|
|Grant, the General||4x per 25 levels|
|Frostleaf||1030||4x per 25 levels|
|Dread Knight||1045||4x per 25 levels|
|Atlas||1077||4x per 25 levels|
|Terra||10100||4x per 25 levels|
|Pthalo||10115||4x per 25 levels|
|Orntchya Gladeye, Didensy Banana||10130||4x per 25 levels|
|Lilin||10145||4x per 25 levels|
|Cadmia||10160||4x per 25 levels|
|Alabaster||10175||4x per 25 levels|
|Astraea||10190||4x per 25 levels|
|Chiron||10205||4x per 25 levels|
|Moloch||10220||4x per 25 levels|
|Bomber Max||10235||4x per 25 levels|
|Gog||10265||4x per 25 levels|
|Wepwawet||10442||4x per 25 levels|
|Tsuchi||10500||4x per 25 levels|
|Skogur||101000||4x per 25 levels|
|Moeru||102000||4x per 25 levels|
|Zilar||104000||4x per 25 levels|
|Madzi||108000||4x per 25 levels|
|Xavira||1014000||4.5x per 25 levels|
|Cadu, Tomb Guardian||1025200||4.5x per 25 levels|
|Ceus, Tomb Guardian||1027204||4.5x per 25 levels|
|The Maw||1045500||4.5x per 25 levels|
|Yachiyl, The Primordial Soul||1076628||4.5x per 25 levels|
|Ace Scout Rose||10108838||10x per 25 levels|
|Ace Scout Sophia||10114500||10x per 25 levels|
|Ace Scout Blanche||10127500||10x per 25 levels|
|Ace Scout Dorothy||10142200||10x per 25 levels|
Cid, the Helpful Adventurer launches the Hero team but his effectiveness is also the weakest. Once any particular early Hero reaches level 1000 it’s time to move on. Originally the game only reached Amenhotep, additional heroes were added several times over with game updates. Given how many hours some players have, it suggests that some additional 36 heroes should be added to set the bar high so that the game can be played for 10,000 hours or more easily.
Early on, Frostleaf becomes harder to achieve which is the start of the steeper costs for Heros. It is at this point that the motivation for ascending becomes obviated. Periodic ascendance is the key to leveling up to the higher Heros. Note that there seems to be no optimal level for Dread Knight.
Wepwawet becomes much more difficult due to the higher level requirements for some of the traits. Tsuchi needs many ascendance cycles to increase the Souls which provide higher DPS. The ascendance cycling will increase as the levels increase. It seems that for most all day players ascendance should be every other day.
Placing all of the guilds on the active Hero above Wepwawet does improve the performance. At this point a player should have close to 500-1000 guilds accumulated. Further on the guilds impact is muted somewhat as other factors dominate.
Above Xavira the costs get extravagant and as the cycling of ascending continues. A player will note that the balance of heros changes slightly as the hero traits have an unexpected impact. This will be seen on the DPS capability of the various heros.
In the course of gameplay, guilds are provided in large numbers. These now persistt. Do not buy any as this is the worst possible purchase in the game. Guilds can be moved around but this can be costly in terms of Hero Souls in the early part of the game. Moving 100,000 guilds does not result in the outcome desired.
Early on in the game with the first few guilds the is some value in assigning at least one to each hero until the zone level gets high enough to have more guilds than you can imagine. At zone 850K there are close to 100,000 guids as they do accumulate as the levels reach higher and higher..
The various guided heroes all have the same value as it is driven by the ancients levels instead of the number of guilds or the hero levels The guilds are therefore a big waste of rubies. Ignoring guilds and letting them carpet the list of heroes is as good as any strategy.
Up above zone 1 million the carpet of guilds is over 2000 deep per each. The number of guilds rises and rises as the zone grind by.