Recently Doom moved to make the core game and all DLC available to all players. For those who are new to the game it meant a big jump in value. Even more the publisher also reduced the price for the game.

Some publishers tried to cash-in with DLC but many found it did not pan out. While we agree the cost of development is high, there is a limit to how much money consumers will pay for a title. It also tends to carve up the pool of players into haves and have nots.

There have been lots of media attention over DLC as some offer little besides a new skin for the player. Some are whole map packs. The DLC spans a wide path.

EA released several maps for Battlefield 4 which make the community a lot more vibrant. The added value likely motivated many to buy the core game for their library.

Rockstar spent over $170 million on Grand Theft Auto 5. Sales have topped $1 billion, much of it from DLC. This is more of an exception than typical.

Titanfall was a blockbuster but Titanfall 2 came up short of expectations. EA has DLC for both games.

There was a time when DLC was bundled in the game of the year edition, but that seems to be long gone. Now many are bug riddled and hard to play.


Microsoft has closed Games for Windows live which is a problem for the community who have been left twisting in the wind as Microsoft did not remove the DRM from any of the games rendering them inoperative.


GameSpy closed which left the multiplayer servers for hundreds of games inoperative. Again players were left twisting in the wind.


Many games from GFWL have moved to Steam but many game disks are still inoperative.

Today more and more games simply try to add more value with active development to motivate more game sales. We often support early releases.

Steam has long been a supporter of independent game development. While the approach has changed over time, the early access usually provides enough cash to keep a project viable.


Some games tried to squeeze more money by making DLC part of the game’s needed assets. Consumer backlash was swift.


In the early days of PC gaming, expansion disks with game patches and new maps were common. These expansions eventually evolved into stand-alone game series.