Chernobylite was released on October 19, 2019 by the Farm 51 and All In! Games, The game ws developed by the Farm 51. Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

The Farm 51 is well known for developing several great games. Painkiller and Get Even are just a couple of their great games.

It’s a science-fiction survival horror experience, mixing the free exploration of its disturbing world, and non-linear storytelling with strong RPG core mechanics. Make your choices, but remember: they will not only have a direct impact on the Zone, sometimes you’ll feel the consequences many hours of playing later.

Play as a physicist, one of the Chernobyl Power Plant’s ex-employees, and investigate the mysterious disappearance of your beloved. Try to survive and reveal the Exclusion one’s twisted secrets. Remember, the military presence is not your only concern.

Chernobylite is not about a solo journey. It’s an RPG game where your companions are the key for survival and going through the story. You need to build a team, take care of your allies and provide them with food, medicine, weapons and intel. If you do it right, they’ll support you on your way to the finish line. If you fail in creating and maintaining the relationships, your odds won’t be worth a penny.

The game uses cutscenes extensively to develop the story and timeline. Chernobylite is used to create a portal where the player moves in time and dimension.


  • Exploration. Find the beautiful and horrifyingly accurate 3D-scanned recreation of the Chernobyl Exclusion Zone.
  • Non-linear plot. Immerse yourself in the thrilling science-fiction horror story.
  • Making decisions that impact the world. Ally or fight with residents of the Zone, but whatever you do, never fully trust them. Remember – everybody has a hidden agenda. Always.
  • Team building. Support your companions, and they will support you. Otherwise, you’re dead on arrival.
  • Survival. Face natural and supernatural threats, sometimes coming from places you can’t yet understand.
  • Crafting. You decide: take care only of your basic needs or expand your possibilities by making weapon modifications, using tools and constructing advanced devices in your base.
  • Changing the past. Using your special device allows you to change your previous choices, but playing with an alternate reality will affect your whole gameplay. Sometimes it means fighting against the savage creatures pouring from other worlds..
  • Gathering information. Investigate and collect data with a set of sophisticated environment and substance analyzing tools. What you’ll find may (or may not) impact your future choices… or make you want to change your previous ones.

Immediately remove any thought of a rehash of STALKER. Chernobylite is a new undertaking with a nonlinear campaign. The nonlinear design allows the game to be more open world but its not a huge game world and its not a MMO either. Chernobylite is also a lot better than Fallout etc. with a level of detail in the game world that is seldom seen. The atmosphere in Chernobylite is seldom rivaled. Even comparing Metro Exodus, Chernobylite is still great.

At the start, the player follows Tanya who appears ghostlike leading the player along. Eventually the player finds an AK-47 and is faced with some zombies to kill. Shooting is not FPS oriented but rather uses the aiming feature of the rifle. The left mouse is melee. Chernobylite is more of a first person exploration and survival game.

Looking at the Chernobylite game world, it’s obvious they went to Pripyat and laser scanned the entire areas for the game. The result is that the game work is fairly extensive and it even has the warning signs for radioactive hotspots in various areas. Rusted out buildings and sheds are accurate to give the game an unprecedented level of detail and expansiveness not usually seen in games.

Missions are set in smaller sized mini zones, all with pretty distinct settings ranging from cramped streets with tall buildings to dense and foggy forests. There are lots of side areas to loot and interesting clues and events to find. Similar to how Metro handled exploration, where there were scripted events that you would otherwise miss if you didn’t explore.

Best storyline since the Metro games. Respect to everyone who worked on the game and even went to Chernobyl to make every single bit of Pripyat in the game 1:1. It’s an amazing game with amazing devs who care about their project. I recommend it to everyone who likes a story driven game with lots of choices that matters. The animation of the plants rustling in the wind is great feature. The detail of abandoned buildings and radiation warning posts given the game a kine of realism seldom seen. Some buildings can be entered to reach other zones.

The game uses a system of checkpoints to follow the player. This way if the player is killed the game can resume from the last checkpoint. The game uses an usual gameplay element of trying different choices when returning to the starting point.


Operating SystemWindows 7 x64 or better
CPUIntel i5-2500K or better
Memory8 GB or more
Hard Drive Space40 GB
Graphics HardwareNVIDIA GeForce 660 or better
AMD R7 260 or better
NetworkBroadband Internet Connection Required

The game uses the Unreal engine. The game is designed to run at 30 fps with a low spec machine. A much more powerful rig can enjoy this game at 3840×2160.

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