Halo is bigger than the beta I tested a month ago so the Steam version is a 15GB download. The store page suggests the whole MCC is 20GB might be bumped up a tad as the other games in the series are substantial too.
Internet at the Studio is hybrid fibre/cable based so the download speed can be as slow as 10 megabit. Usually is at least 15 megabit and sometimes it can reach 17-18 megabit speeds. Steam estimates the game will take 2 hours to download.
Reach is the first installment being delivered. Reach originally was published on the Xbox 360 as the fifth installment. The game grossed US$200 million on its launch day, setting a new record for the franchise. Reach sold well in most territories, moving more than three million units its first month in North America.
Reach takes place in a futuristic science fiction setting; the year is 2552, shortly before the events of the video game Halo: Combat Evolved. The motivation for Reach was driven to tie up loose ends in storyline.
Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles. Reusable and persistent armor abilities that remain with a character until they are replaced by different equipment.
First off MCC demands you use your MSFT account. They do not use the Steam user account. This is due to the game being more tightly bound to the Microsoft Store account DRM etc. The game also uses the Easyanticheat system to make the multiplayer fair.
Reach is very playable with the GTX 1060 installed and playing at 3840×2160. This suggests the whole MCC package should be playable.
Playing the campaign on Legendary is more challenging as the player takes a lot more damage from fire and Covenant are more aggressive. Then again the site slogan is clear, “Legendary is the Only Way to Play.”
The Steam stats show Halo: MCC is now solidly in third spot. Not bad for release day. Undoubtedly, MSFT is happy with the successful launch. So far Halo has racked up some 65 million game disks across the series.