METRO EXODUS UPDATE

4A Games said Metro Exodus is now close to readying a major update to the support the Xbox Series S|X and the PS5. The game’s been very popular on the PC as well as on the consoles. They tweeted about it making sure media coverage would be strong.

The Metro series was upgraded to 64-bit a while ago and sold at a deep discount shortly after release. No question that the move to 64-bit is warranted as the memory management is so much more easier. The more recent advent of the resizeable memory bar is a move to being video cards more in tune with 64-bit systems. Shortly after that announcement, the BIOS for AMD X470 and X570 was quickly updated and the B450 and B550 were also updated. Intel based motherboards were questioned in many forums before vendors delivered the BIOS support.

When Metro Exodus released two years ago, it was one of the first games to feature Ray Tracing (on high-end PC only) thanks to NVIDIA’s new RTX series of graphics cards, although we still utilized many more traditional rendering techniques for console and older PC graphics cards.

But with Xbox Series X|S and PlayStation 5 consoles offering Ray Tracing support, we took the decision to radically overhaul our proprietary 4A Engine and realise our ambitions for a fully Ray Traced experience on next gen consoles and high-end PC.

For PC players, we’re taking advantage of our new Fully Ray Traced Lighting Pipeline and the latest GPU-capable hardware from NVIDIA and AMD to offer the ultimate Ray Traced experience – the Metro Exodus PC Enhanced Edition.

No mention of any fixes suggesting that the game is already thoroughly debugged. The game runs fine here with the RTX 2080 demonstrating its excellent game engine. The Steam discussion is relatively quiet.

The game update will need an RDNA 2 or better Radeon card or a RTX class card from NVIDIA. The game will still work with older cards as the old shader code has not been removed.

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