Halo 5: Guardians is a 2015 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox One.

Halo 5: Guardians is the fifth mainline entry and tenth overall in the Halo series, it was released worldwide on October 27, 2015.

The game’s plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When the former goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief’s loyalty is called into question and Fireteam Osiris is sent to retrieve him.

Halo 5 has only ever been sold on the Xbox One and Xbox X|S and not ever been offered for the PC. The console sold more then $500 million worth which was more than even Halo 4 sold in it’s first week.

The game uses motion capture to animate characters, following its use in Halo 4. To record the performances, it used a 5,000-square-foot stage and fifty cameras, along with a 3D tracking system called OptiTrack. OptiTrack is probably the most popular capture system however many more options are now available for studios.

To maintain a frame rate of 60 FPS, Halo 5’s engine uses a “progressive resolution system”, which automatically lowers the resolution at which the game is rendered during graphically-intensive scenes, which are then upscaled back to the game’s native resolution of 1080p. Art lead Justin Dinges explained that “some sections of a mission might be relatively quiet and achieving 60fps is straightforward, but there are many situations where we dial the intensity up to 11. At those times, we need to maintain 60fps and give players the total experience from both a design and artistic perspective”. To achieve this, 343 Industries made extensive use of Havok.

PC Games tend to have machines dramatically more powerful than some mere console. Halo 5 is know to be 125GB which is about the same size as the Halo: MCC package.

PC gamers have long griped over Halo 5 not being offered to the PC crowd.