PlanetDrop – A Tiny Space Adventure was released on November 4, 2021 by Ukio. The game was developed by Ukio. PlanetDrop – A Tiny Space Adventure is a computer game where you command a spaceship in an orbit of a planet. Your primary task is to capture “drop zones” with your shuttles and commandos. You rely on stealth, agility and speed, rather than on firepower.
This is a computer game where you command a spaceship in an orbit of a planet. Your primary task is to capture “drop zones” with your shuttles and commandos. You rely on stealth, agility and speed, rather than on firepower.
- the ships feel like in real space – no gravity, inertia
- planets have atmosphere – ship might get damaged by it
- full 3d movement freedom
- patience, some tactical thinking and battlefield observation is needed
- automatic weaponry, countermeasures
- armor and shield for most of the ships
- ship subsystems, repairs
- story progression, described in briefings before every mission
- briefing hints and in-game tooltips to act as tutorial and help the player
- friendly, neutral, enemy ships
- small random events
Typically, the “win” conditions are described in the mission briefing and in-game on the “Objectives” panels. They vary between missions. The “lose” conditions in general follow the “survive” principle. You will lose the game if your ship is destroyed or becomes “derelict” – meaning all crew members (commandos and civilians are not considered as such) died.
The stance towards the player can be friendly, neutral or enemy. If, for some reason, the player fires at a friendly, it will change the stance to neutral. For the same thing, the neutral will become an enemy. Obviously – neutral ships will cooperate/ignore the player and hostile ships will attack him.
Ships in the game are space vessels, not designed to fly in-atmosphere. Thus all start somewhere high-above the planet’s surface. Safe distance is 90km. If the player goes below that altitude (voluntarily or due to malfunction of the engines), the ship will start taking damage (burning into the atmosphere). On lower altitudes, the atmospheric drag is higher, meaning the ships travel a bit slower, but also receive a small bonus to the electromagnetic “emissions”. Shuttles are not affected by this limitation and can safely travel to-and-from the planet’s surface. Maneuvering thrusters keep the ship at the desired altitude. If they are off for some reason, the planet will slowly start pulling the ship down. Holding Numpad+ or Numpad- changes the desired altitude.
The player can change the power to the main thrusters. From -1 (moving slowly backwards) to about 8 (buttons S and W). The higher the thrust – the faster ship travels, also the higher amount of Fuel is consumed. Speed is measured in kilometers per second. If you go too fast, the maneuvering thusters will not be able to make adjustments and you will start gaining altitude. Check the “max. orbital thrust” relative value. The main engine is also the primary factor when it comes to “emissions”. Each level of thrust increases the emissions exponentially. While moving (if no waypoint is set from the command menu), the ship will follow the curvature of the planet, trying to keep at the desired altitude. Setting waypoint should be used only for nearby targets, because the ship will ignore everything and set herself on course straight to the waypoint. Turning left/right is done via A/D keys on the keyboard. All objects will preserve their momentum and inertia depending on how fast they go, meaning that ships will not stop immediately and just turning will not change the current trajectory.
|Operating System||Windows 10 x64 or better|
|CPU||Intel i3-4000M or better|
|Memory||2 GB or more|
|Hard Drive Space||800 MB|
|Graphics Hardware||GeForce GT 740M or better|
|Network||Broadband Internet Connection Required|