halo infinite

Checking in on Steam I noticed that the Halo: Infinite multiplayer component is now available. The multiplayer component is free to play. The campaign is available on December 8, 2021 as DLC. The Steam version is 23.7 GB download and 26.04 GB installed. On the Xbox Series X it is 26.0 GB installed. The multiplayer is considered a beta suggesting that it will be updated for release day. Halo: Infinite is following the seasonal cadence seen with the Halo: Master Chief Collection which suggests quarterly maintenance updates.

Halo: Infinite peaked at third overall on Steam today. This is the same impact that Halo: Reach make when it was released as the first component of the Halo: MCC collection on Steam.

Playtesting the game showed a server error suggesting the servers are not provisioned properly yet. Xbox will likely have the servers corrected in short order. The tutorial does work and it seems to be operating properly. This part seems to be more oriented towards the campaign which is not available yet. The 24 player deathmatch seems to be the most functional.

The Xbox and game opening credits are ray traced. The RTX 2080 can handle ray traced graphics but the credits are MPEG video and are not rendered in real time as most gamers do not own an RTX card. DXR capable cards will be more widely available over the coming 2-3 years. It may take 5 years for DXR to become pervasive. All of the video are 1920×1080 with one that is also 3840×2160 for those with UHD panels. The campaign will bring more videos suggesting that the game is designed around 1920×1080 rather than 3840×2160.

Halo: Infinite is a year late, as it was expected to be shipped with the new Xbox Series X|S consoles but Xbox elected to continue development on the game for an addition year. The extra year has allowed the teams to expand the range of maps for multiplayer gaming.

The new 12v12 mode in Halo is likely to attract a lot of Counter Strike player who have an adequate machine. Halo: Infinite is more demanding as its designed for the current consoles. Video cards are in short supply which will work agaInst widely spread adoption of Halo: Infinite. Supplies of video cards may improve in 2023 once new foundries are making more hardware.

Halo: Infinite needs an AMD RX 570 or Nvidia GTX 1050 Ti as the minimum card. The CPU needs to be at least the AMD Ryzen 5 1600 or Intel i5-4440. 8GB or more RAM is needed. Obviously a more powerful machine will make the Halo experience much better.

The migration to DDR5 based platforms for PC gamers will bring new gaming opportunities. This will be gradual over 2022 and 2023 as the cost of new hardware eases. Hopefully the lunacy of mining will come to an end but economic bubbles are unpredictable at the best of times. DDR5 RAM is still not readily available but motherboards and Intel processors are now in stock widely. Some are selecting DDR4 based X690 as the existing RAM can be used. The supply of DDR5 will increase substantially in 2022 as server upgrades are finished.

Most likely AMD and NVIDIA will launch new drivers to support Halo: Infinite between now and December 8, 2021.