Halo: Infinite was released on December 8, 2021 by Xbox Games. The game was developed by 343 Industries. Halo: Infinite is a first person shooter.

In the Halo lore, Halo: Infinite follows the story seen in Halo 5: Guardians. For those who have played the Halo: Master Chief Collection much of the back story is known. Now, Halo: Infinite is bringing the Halo saga forward for a new generation of gaming enthusiasts. The reclaimer trilogy started with Halo 4 and the second installment was seen with Halo 5. The storyline of Halo Infinite will be “much more human”, with series protagonist Master Chief John-117 playing a more central role than in Halo 5. At the end of Halo 5 Escharum kicked the Master Chief into deep space seemingly dead. Halo: Infinite has a Pelican discover the floating body and he brings him aboard. After attaching the Pelican power, the Master Chief is booted back to life albeit with damaged power cells.

When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an epic adventure and explore the massive scale of the Halo ring. The banished are doing all they can to destroy humanity and any one else in their way. The action is on installation 07.

Across Zeta Halo, you’ll find Forward Operating Bases (or ‘FOBs’) which you’ll have to reclaim from the occupying Banished forces. Once liberated, FOBs can be used to call in weapons and vehicles as you build up Valor points and establish a foothold across the many islands spanning the sundered area of the ring. Valor points accrue as you complete various activities in the open world. For example, you might come across a Banished tower where a Grunt Propaganda Officer aims to demoralize the surviving UNSC forces. These towers represent a smaller reward pool as you will come across many of them in your travels, each rewarding Valor points for their destruction (along with evolving dialogue as you get closer to putting that Unggoy out of a job). Larger-scale activities, like Base Assaults, reward more Valor points that will ultimately enable you to call in more powerful weapons and vehicles, as well as stronger Marine

Halo Infinite’s plot focuses on the Master Chief’s efforts to locate a new artificial intelligence (AI) known by codename “The Weapon” and, with her assistance, determine the whereabouts of the Chief’s former AI companion, Cortana and finally end both threats.


The Master Chief sees that the ring has been damaged. This becomes a major focus for the game. Escharum is the primary antagonist. The campaign takes place on a single Halo ring; the campaign is larger than the campaigns of Halo 4 and 5 combined. The campaign will have four player online co-op and multiplayer local split screen co-op.


In Halo Infinite, each season and battle pass brings new customization options to be earned through gameplay, challenges, events, and purchase. All customizations in Halo Infinite are purely cosmetic and have no impact on gameplay. Customizations are equipped through the Customization menu, which is visible near the top of the screen on the main menu. The Customization menu contains the Armor Hall, Weapons Bench, Vehicle Bay, Body & AI, and Spartan ID menus. When customizing in any of these menus, make sure to “Equip” each item after selecting it.

  • Coating
  • Helmet
  • Visor
  • Chest
  • Shoulder pads
  • Gloves
  • Wrist
  • Utility
  • Knee pads
  • Emblem
  • Emblem palette
  • Armor effects

The AI that the Master Chief finds is able to help him find Cortana. The search for Cortana is a backstory from Halo 4 where she helped the Master Chief escape.


Weapons and vehicles can also be customized. Some customizations are only usable on specific Vehicle Cores. One new feature is a parkour wire rope projectile to allow the Master Chief to get into otherwise inaccessible areas. This is similar to Tomb Raider and Twin Sector etc.

Several new weapons along with some old standbys are available. The Covenant Carbine fire has been revamped. The Covenant grunt needle gun is also present. Covenant grunt plasma guns can now be reloaded.


The multiplayer is free to play but the campaign will have to be purchased. This is a change in play as Xbox tries to capitalize on the multiplayer gaming that is now very wildly popular. There are bot areas and social ones for those who do not play games all day long. Then there are the larger multiplayer red v blue fight for dominance. The parkour actions with the wire rope has revolutionized the gameplay in the multiplayer modes.

  • Aquarius
  • Bazaar
  • Behemoth
  • Deadlock
  • Fragmentation
  • Highpower
  • Launch Site
  • Live Fire
  • Recharge
  • Streets

Halo: Infinite has a new Big Team Battle (BTB) featuring 12v12 which is close to some of the arena actions games that are popular. The distance from the flag to the destination is about 300-400 meters so there is lots of room to object. Capture the flag is standard in many games so I see no problem cut and pasting the gameplay into Halo. The bots map also has been testing capture the flag as well. It not know how many maps will be available for Halo: Infinite multiplayer but historically there are usual several.

I would find it very desirable to have four to five 12v12 maps which can result in some major challenge opportunities. By allowing choice the variety of maps if well crafted can bring players from many other popular multiplayer rivals. The smaller 4×4 class maps are also very helpful as not everyone has 12 fiends available to take on some rival gamer’s team. The move to make Halo: Infinite the leading arena battle ground will definitely keep the series going strong.

Ideally to win the hearts and minds to Halo, there needs to be as many PvP modes as possible. Halo’s customization of the players character is excellent. To eliminate barriers, making the multiplayer free is probably the best way to get more players to step up. Playtesting the capture the flag was fairly typical which means players jumping will be right at home.


Halo Infinite is being developed by 343 Industries with assistance from SkyBox Labs, Sperasoft, The Coalition, Certain Affinity and Atomhawk. This suggests more developers than banished brutes worked on Halo; Infinite. Halo Infinite will utilize the new Slipspace Engine which was derived from the Unreal engine long ago.  Halo Infinite will see the return of split-screen, in response to the backlash of its removal in the previous game. The game will support both cross-platform play and cross-platform save progression between Xbox and Microsoft Windows versions.

Halo: Infinite is cited to have a roughly $500,000,000 budget. Half of that is likely to be marketing alone, which means the game truly is at $250,000,000 in value. Still Microsoft spent $500 million to launch the game and the new consoles. Halo Infinite is planned to be supported for a decade. The quality of workmanship in Halo: Infinite is great.

DLC will likely be offered over time with expanded campaigns. There is evidently more to the reclaimer saga than what shipped originally with Halo: Infinite.


Operating SystemWindows 10 x64 or better
CPUDual core or better
Memory8 GB or more
Hard Drive Space50 GB
Graphics HardwareGTX 1050 Ti or better
Radeon RX 570 or better
NetworkBroadband Internet Connection Required

Unlike Halo: MCC which is DX11, Halo: Infinite is fully DX12 so make sure your video card is at least 4 GB or more VRAM. Ideally an 8GB card would be best for Halo: Infinite given how demanding the game is. It is about 2x to 3x more demanding than Halo: MCC. The game can auto detect the machine and tune the game for 60fps when its installed. There is also an option to retune the game if the settings are messy.

Playing at 3840×2160 the RTX 2080 handles this game comparatively inefficiently compared to the RX 6900 XT which is RDNA 2 matching the Xbox GPU. The RX 6900 XT seems to be better for this game particularly. The old RX 480 8GB cannot play this game at 3840×2160 but it is very playable at 1920×1080.